Tower of Insolence

Living page. The floor bands, rosters, and maps below are derived from the chronicle’s spawn data and rebuilt every wiki build. The maps are offline renders of real geodata — see Reading the maps.

Twelve floors stacked in one tower, each its own level band — level 60 at the bottom, 75 at the top. Every floor below is mapped from the baked geodata, so what you see is where a body can stand.

The short version

  1. Each floor is its own level band — pick the floor, not the tower.
  2. The level band is measured, not assumed — read from the mobs spawned in that floor’s slice of the tower.
  3. Party level on each floor is the con-range window where XP and drops stay worthwhile.
  4. Every floor below is a real map — an aerial slice of the baked geodata, showing where a body can stand.

Reading the maps

Each floor render is an aerial slice of that floor’s real geodata:

Colour Meaning
Green Reachable floor — where a body can actually stand
Dark / black Mountain or void
Brown Rock or another terrace
Orange dots Spawn points

The octagonal ring and radial paths you see are the tower’s real geometry, not an illustration.

⚠️ The title bar burned into each render uses developer shorthand (TOI FLOOR 7) because the images predate the naming rule. The captions and tables on this page use the client’s own floor names; the renders will match on their next rebuild.

The floors

Each floor is a separate stacked platform with its own level band, read from the mobs spawned in that floor’s Z-band. Party level is the con-range window (top mob −2 to +3) where XP and drops stay good.

Floor Mob levels Party level Stone Reached by Named bosses
1st Floor 60–62 (mean 60.8) 60–65 GREEN Dimension Vortex (30952)
2nd Floor 60–63 (mean 61.8) 61–66 GREEN Dimension Vortex (30952)
3rd Floor 63–66 (mean 64.5) 64–69 GREEN Dimension Vortex (30952)
4th Floor 63–66 (mean 64.5) 64–69 BLUE Dimension Vortex (30953)
5th Floor 67–69 (mean 68.0) 67–72 BLUE Dimension Vortex (30953)
6th Floor 67–69 (mean 68.0) 67–72 BLUE Dimension Vortex (30953)
7th Floor 70–72 (mean 70.8) 70–75 RED Dimension Vortex (30954) Magus Valac (level 70)
8th Floor 70–72 (mean 71.0) 70–75 RED Dimension Vortex (30954)
9th Floor 72–74 (mean 73.0) 72–77 RED Dimension Vortex (30954) Binder (level 73)
10th Floor 73–75 (mean 74.0) 73–78 RED Dimension Vortex (30954)
11th Floor 73–75 (mean 74.2) 73–78 ascend from the 10th Floor Power Angel Amon (level 75)
12th Floor 73–75 (mean 74.0) 73–78 ascend from the 10th Floor

Floor by floor

Tower of Insolence 1st Floor — mobs level 60–62, party level 60–65

Tower of Insolence 1st Floor, mob levels 60 to 62

Reached with a GREEN Dimension Stone. Z-band -5144 to -4903.

Resident Level Count
Ghost of the Tower 60 12
Seer of Hallate 60 12
Ghastly Warrior 61 12
Blader of Despair 62 12

Tower of Insolence 2nd Floor — mobs level 60–63, party level 61–66

Tower of Insolence 2nd Floor, mob levels 60 to 63

Reached with a GREEN Dimension Stone. Z-band -3664 to -3444.

Resident Level Count
Seer of Hallate 60 16
Archer of Despair 61 14
Crendion 62 14
Hound Dog of Hallate 63 16
Slaughter Bathin 63 5

Tower of Insolence 3rd Floor — mobs level 63–66, party level 64–69

Tower of Insolence 3rd Floor, mob levels 63 to 66

Reached with a GREEN Dimension Stone. Z-band -2164 to -1956.

Resident Level Count
Hallate’s Royal Guard 63 16
Corrupt Sage 64 14
Hallate’s Knight 65 16
Hallate’s Maid 66 14

Tower of Insolence 4th Floor — mobs level 63–66, party level 64–69

Tower of Insolence 4th Floor, mob levels 63 to 66

Reached with a BLUE Dimension Stone. Z-band -692 to -476.

Resident Level Count
Hound Dog of Hallate 63 12
Hallate’s Warrior 64 19
Archer of Abyss 65 10
Erin Ediunce 66 15

Tower of Insolence 5th Floor — mobs level 67–69, party level 67–72

Tower of Insolence 5th Floor, mob levels 67 to 69

Reached with a BLUE Dimension Stone. Z-band 888 to 1096.

Resident Level Count
Hallate’s Commander 67 17
Hallate’s Inspector 68 16
Hallate’s Guardian 69 17

Tower of Insolence 6th Floor — mobs level 67–69, party level 67–72

Tower of Insolence 6th Floor, mob levels 67 to 69

Reached with a BLUE Dimension Stone. Z-band 1904 to 2112.

Resident Level Count
Platinum Tribe Soldier 67 13
Platinum Tribe Archer 68 12
Platinum Tribe Warrior 69 15

Tower of Insolence 7th Floor — mobs level 70–72, party level 70–75

Tower of Insolence 7th Floor, mob levels 70 to 72

Reached with a RED Dimension Stone. Z-band 2912 to 3271.

Resident Level Count
Platinum Tribe Shaman 70 8
Magus Valac 70 3
Platinum Tribe Overlord 71 9
Guardian Angel 72 8

Tower of Insolence 8th Floor — mobs level 70–72, party level 70–75

Tower of Insolence 8th Floor, mob levels 70 to 72

Reached with a RED Dimension Stone. Z-band 3930 to 4283.

Resident Level Count
Messenger Angel 70 10
Platinum Guardian Archer 71 7
Platinum Guardian Warrior 72 10

Tower of Insolence 9th Floor — mobs level 72–74, party level 72–77

Tower of Insolence 9th Floor, mob levels 72 to 74

Reached with a RED Dimension Stone. Z-band 4934 to 5293.

Resident Level Count
Guardian Angel 72 12
Binder 73 3
Platinum Guardian Shaman 73 9
Platinum Guardian Prefect 74 12

Tower of Insolence 10th Floor — mobs level 73–75, party level 73–78

Tower of Insolence 10th Floor, mob levels 73 to 75

Reached with a RED Dimension Stone. Z-band 5944 to 6158.

Resident Level Count
Seal Angel 73 10
Platinum Guardian Prefect 74 10
Seal Archangel 75 10

Tower of Insolence 11th Floor — mobs level 73–75, party level 73–78

Tower of Insolence 11th Floor, mob levels 73 to 75

No Dimension Vortex stop — reached by ascending from the 10th Floor. Z-band 6948 to 7165.

Resident Level Count
Platinum Guardian Shaman 73 9
Guardian Archangel 74 12
Platinum Guardian Chief 75 9
Power Angel Amon 75 2

Tower of Insolence 12th Floor — mobs level 73–75, party level 73–78

Tower of Insolence 12th Floor, mob levels 73 to 75

No Dimension Vortex stop — reached by ascending from the 10th Floor. Z-band 7952 to 8164.

Resident Level Count
Platinum Guardian Shaman 73 4
Guardian Archangel 74 7
Platinum Guardian Chief 75 4

Under the hood

How a floor is separated

The tower is one zone in the datapack, so the floors are recovered from geometry rather than from names:

Input What it settles
Spawn territory Z-band Which platform a spawn belongs to
Mob levels in that band The floor’s level band
Spawn block prefix Which floor a block belongs to, as a cross-check

Floors are reached by Dimension Vortex teleporter rather than by climbing, so the Z-band is a real separation and not an approximation of a ramp.

Where this comes from

  • Design: docs/design/party-comp-intelligence.md.
  • Generator: scripts/nav/extract_toi_floor_tiers.py derives the floor tiers and emits the table above.
  • Maps: the floor renders are committed fragments, rebuilt with the page.

Derived by scripts/nav/extract_toi_floor_tiers.py from the chronicle’s spawns/Aden/TowerOfInsolence.xml, stats/npcs/, and ToIVortex.java. Floor names resolve from the client’s own teleport strings. Maps rendered by scripts/nav/render_toi_floors.py from baked geodata. The generated block rebuilds every wiki build, per chronicle. Design: docs/design/party-comp-intelligence.md.

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