Sim Party Mechanics

How you get into a party with sims, and how it behaves once you’re in one.

For who fills which role and why, see Party Composition.

Getting into a party

Want Do You get
Lead, picking sims yourself Target a sim → .invite (or Invite on the dashboard) You’re the leader
A working group, now .party fill A coordinated party assembled from loose nearby sims
To join something already running .inviteme, or Join on the dashboard You join and are promoted to leader

.party fill 5 sets the size.

Invite range is ±9 levels — the 100%-XP window. Lineage lets you invite anyone, but only ±9 earns full experience, so the band matches that instead of letting you quietly lose XP.

The three modes

.party <mode>, and only if you lead:

Mode Behaviour
follow Sticks with you and holds — reacts only to protect you. For travelling
protect Defensive; engages what threatens you
farm Hunts the area on its own, no player input needed

Joining a sim’s party with .inviteme promotes you to leader, so the modes are yours from that point on. If a command reports the party is sim-led, the promotion did not take — the party keeps its original leader in that case.

What sims do for you

Loot Drops route to your inventory, not split into sim pockets
Herbs Party sims grab herbs and use them — including HP herbs when they need them
Healing / support By class. A Bishop heals, a buffer buffs, a tank holds
Staying alive Party members persist while partied — walking away doesn’t reap them

Leaving

.dismiss removes a member (pick them from the dashboard’s Party page). Leaving the party yourself releases the sims back to their own field.

What sims say to you

Smart Roam posts a party-chat line before it relocates you — where it is taking the party, and why it is going.

Under the hood

What a party decides for itself

Piece What it decides
PartyBrain The party’s moment-to-moment behaviour
PartyFocus What the party is currently attacking
PartyDistress When the party is in trouble and should react
PartyMode How the party is being asked to behave overall

Where this comes from

  • Design: docs/design/sim-player-parties.md — the end-to-end feature model.
  • Live code: core/combat/PartyBrain.java and its siblings named above.
  • Composition: who is in the party and why is a separate system — see Party Composition.

Party Composition · Smart Roam · The Dashboard


Modes verified at CommandDispatch.java:420-493; the sim-led-party refusal at :465. Invite band per Set by Player.ini (PartyXpCutoffGaps).

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