Sim Party Mechanics
How you get into a party with sims, and how it behaves once you’re in one.
For who fills which role and why, see Party Composition.
Getting into a party
| Want | Do | You get |
|---|---|---|
| Lead, picking sims yourself | Target a sim → .invite (or Invite on the dashboard) |
You’re the leader |
| A working group, now | .party fill |
A coordinated party assembled from loose nearby sims |
| To join something already running | .inviteme, or Join on the dashboard |
You join and are promoted to leader |
.party fill 5 sets the size.
Invite range is ±9 levels — the 100%-XP window. Lineage lets you invite anyone, but only ±9 earns full experience, so the band matches that instead of letting you quietly lose XP.
The three modes
.party <mode>, and only if you lead:
| Mode | Behaviour |
|---|---|
follow |
Sticks with you and holds — reacts only to protect you. For travelling |
protect |
Defensive; engages what threatens you |
farm |
Hunts the area on its own, no player input needed |
Joining a sim’s party with .inviteme promotes you to leader, so the modes are
yours from that point on. If a command reports the party is sim-led, the promotion
did not take — the party keeps its original leader in that case.
What sims do for you
| Loot | Drops route to your inventory, not split into sim pockets |
| Herbs | Party sims grab herbs and use them — including HP herbs when they need them |
| Healing / support | By class. A Bishop heals, a buffer buffs, a tank holds |
| Staying alive | Party members persist while partied — walking away doesn’t reap them |
Leaving
.dismiss removes a member (pick them from the dashboard’s Party page). Leaving the party yourself
releases the sims back to their own field.
What sims say to you
Smart Roam posts a party-chat line before it relocates you — where it is taking the party, and why it is going.
Under the hood
What a party decides for itself
| Piece | What it decides |
|---|---|
PartyBrain |
The party’s moment-to-moment behaviour |
PartyFocus |
What the party is currently attacking |
PartyDistress |
When the party is in trouble and should react |
PartyMode |
How the party is being asked to behave overall |
Where this comes from
- Design:
docs/design/sim-player-parties.md— the end-to-end feature model. - Live code:
core/combat/PartyBrain.javaand its siblings named above. - Composition: who is in the party and why is a separate system — see Party Composition.
Related
Party Composition · Smart Roam · The Dashboard
Modes verified at CommandDispatch.java:420-493; the sim-led-party refusal at :465. Invite band per
Set by Player.ini (PartyXpCutoffGaps).