In development · a 1.0 path

The entire world, running on your machine.

Not a stripped-down offline mode. The same simulation — the economy, the parties, the same crowd — except the machine is yours.

Most private servers hand you a world someone else runs. This hands you the world itself.

When you host, your PC runs the whole thing: the Lineage 2 server, the living economy, and every simulated life in it. Nobody else's uptime matters. Nobody can shut it down. If you walk away for a month and come back, your world has been running on its own terms — because that's what the simulation does.

It is also the clearest way to see what this is. A world running on its own terms is easiest to believe when the machine running it is yours.

What you control

  • How full the world is. Anywhere from 500 to 10,000 simulated lives. A quiet world where you notice every traveler, or a crowded one where towns bustle.
  • Your rates. Experience and drop rates are yours to set — the official world is x1, yours doesn't have to be.
  • What the simulation does. Living towns and fields, the offline economy, whether shops appear in every town or only the major ones. Each is a switch.
  • Who else comes in. Play it entirely alone, or open it to friends — a single player or shared experience, from the same world.

What it needs

  • Windows. The Lineage II client is Windows-only, so the launcher is too. That's the honest single target rather than a limitation we'd rather not mention.
  • Your own Lineage II Interlude client. Legally obtained, and yours already — L2Everdream doesn't distribute game files and never will.
  • Memory, mostly. A world of 2,000 simulated lives wants roughly 10 GB of RAM. A 16 GB machine handles that comfortably; larger worlds want more, and the launcher tells you what your settings will cost before you start, rather than failing halfway in.
  • No server administration. No databases to configure, no ports to forward to play alone, no config files. It's one program.

What isn't ready yet

You can't download it today. There's no launcher build to hand out yet, so everything above describes what hosting will be at 1.0, not something you can start this evening. That's a commitment rather than a hope — self-hosting is a 1.0 path, and if it doesn't ship working, this page changes rather than quietly staying up.

The simulation itself is real and running — that part isn't speculative. What's missing is the packaging: one program that sets it all up without you touching a database. That work is happening in the open, and the devlog tracks it as it lands.

Read the wiki to see what the world does →

Follow the build

It isn't downloadable yet.
It's being made in the open.

The Discord is where the launcher lands first. If self-hosting is the part that interests you, that's the thread worth watching — it's the path being built toward hardest.