01
Is it single-player?
Yes — play offline on your own world, or connect to our public worlds.
Offline, the launcher starts a real L2jMobius server on your own machine.
It runs locally — just you and the sims — though being a real server, friends can connect
to yours.
Online, you skip all of that. No hosting, no hardware to worry about, and
the world runs at full sim population — with other real players in it.
Neither is the lesser version. Offline you can tune it — population, rates, the lot —
while online is the world as we run it. The launcher is the door to both.
02
Chronicle
Pick your world in the launcher. Today that is Interlude C6 — the 2007
chronicle, and the one carrying the most complete data in L2jMobius.
The simulation on top is chronicle-portable: it knows nothing about Interlude specifically,
and each chronicle arrives through its own adapter. More will join the list.
03
Rates
Our public worlds run 1x — experience, skill points, drops, spoil, adena on
the retail curve, unmultiplied.
That is the whole idea, not a limitation. It is the Lineage 2 people remember, at the pace
they remember it — except a party is always available to carry the grind. Time becomes a
journey rather than a burden.
If that is not your picture of it, offline is yours: change any of it, and the simulation
adapts to the rates it finds.
04
The L2Everdream Guarantee
A character you level here stays levelled. No wipes, ever. No seasons,
no ladder resets, no fresh start you have to keep up with. This is not a beta: it is 1.0,
and it is not going anywhere.
Servers wipe because they empty out — the population thins, the low zones go quiet, and
a fresh start is the only way to put people back in the world. That does not happen here:
log in at any hour and there are thousands of simulated players out there with you —
hunting, partying, running shops, shouting in the trade channel. The crowds, a party deep
in the catacombs, someone cresting the hill at the Dragon Valley cave entrance: go find
those memories.
We treat your data as ours to keep safe and backed up — that is policy, not a preference.
And your character will not be locked to our servers: you will be able to export it and
take it to a world you host yourself.
— drizzlx, Creator
05
Party with the sims
Walk up to a party working a field and join it. Pull a few sims into your own with
.invite. Ask a buffer for a suite before you head out. They fight what you
fight, follow when you move, and the drops are yours.
It is the same organic thing that made Lineage 2 feel alive: you fell in with whoever was at
the spot, and the evening went from there. Some of them you will want again — and
keeping the ones you like, rather than starting over every night, is where this is headed.
06
Our dream
Imagine logging in and the world is already alive. The streets of Dion lined with
shops. Giran Castle Town's square full of crafters selling what they made. General chat
moving, somebody shouting that they need one more for somewhere you have not been in years.
Wander into a catacomb at random and find an ecosystem down there — parties working
rooms, a spot that is taken, someone glad to see a healer walk in. Nobody scheduled any of
it, and any of it will have you.
That is the whole ambition: Lineage 2 with the crowd back.
07
How the economy works
The economy is its own simulation, and every sim feeds it. A sim killing in a field does not
carry loot home — its work raises what that region has in stock, in a
ledger the world keeps.
A production graph turns that stock into goods, a regional plan decides what each of the
18 regions needs, and offline shops are where it all surfaces for you to
buy. Nothing is minted from nothing, so prices answer to supply — and a week away means a
market that moved without you.
08
Geodata
The invisible mesh that says where a body can stand. It belongs to one chronicle and one
client — not to Lineage 2 in general.
So we generate our own, per chronicle, per client, from the client we ship against. That was
never optional for us: a free release has to stand on ground it owns.
What we get back is accuracy, and accuracy is what navigation is made of. Floors come out flat
where they are flat, ledges land where the client puts them, and a room reads as one surface
instead of a seam nothing can cross — so a party crosses a floor because the floor is
where the client says it is.
09
Keep reading
This page is the short version. The wiki is where the systems are written down properly —
how a party gets built for a zone, what the sims can and cannot do for the economy, and every
command you can type at them.
Open the wiki →